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Showing posts with label Death. Show all posts
Showing posts with label Death. Show all posts

"Death and His Brother Sleep"

Aug 7, 2014

by Edwin J Milliken


Who is in charge of the clattering train?
The axles creak, and the couplings strain.
Ten minutes behind at the Junction. Yes!
And we're twenty now to the bad--no less!
We must make it up on our flight to town.
Clatter and crash! That's the last train down,
Flashing by with a steamy trail.
Pile on the fuel! We must not fail.
At every mile we a minute must gain!
Who is in charge of the clattering train?

Why, flesh and blood, as a matter of course!
You may talk of iron, and prate of force;
But, after all, and do what you can,
The best--and cheapest--machine is Man!
Wealth knows it well, and the hucksters feel
'Tis safer to trust them to sinew than steel.
With a bit of brain, and a conscience, behind,
Muscle works better than steam or wind.
Better, and longer, and harder all round;
And cheap, so cheap! Men superabound
Men stalwart, vigilant, patient, bold;
The stokehole's heat and the crow's-nest's cold,
The choking dusk of the noisome mine,
The northern blast o'er the beating brine,
With dogged valour they coolly brave;
So on rattling rail, or on wind-scourged wave,
At engine lever, at furnace front,
Or steersman's wheel, they must bear the brunt
Of lonely vigil or lengthened strain.
Man is in charge of the thundering train!

Man, in the shape of a modest chap
In fustian trousers and greasy cap;
A trifle stolid, and something gruff,
Yet, though unpolished, of sturdy stuff.
With grave grey eyes, and a knitted brow,
The glare of sun and the gleam of snow
Those eyes have stared on this many a year.
The crow's-feet gather in mazes queer
About their corners most apt to choke
With grime of fuel and fume of smoke.
Little to tickle the artist taste--
An oil-can, a fist-full of "cotton waste,"
The lever's click and the furnace gleam,
And the mingled odour of oil and steam;
These are the matters that fill the brain
Of the Man in charge of the clattering train.

Only a Man, but away at his back,
In a dozen ears, on the steely track,
A hundred passengers place their trust
In this fellow of fustian, grease, and dust.
They cheerily chat, or they calmly sleep,
Sure that the driver his watch will keep
On the night-dark track, that he will not fail.
So the thud, thud, thud of wheel upon rail
The hiss of steam-spurts athwart the dark.
Lull them to confident drowsiness. Hark!

What is that sound? 'Tis the stertorous breath
Of a slumbering man,--and it smacks of death!
Full sixteen hours of continuous toil
Midst the fume of sulphur, the reek of oil,
Have told their tale on the man's tired brain,
And Death is in charge of the clattering train!

Sleep--Death's brother, as poets deem,
Stealeth soft to his side; a dream
Of home and rest on his spirit creeps,
That wearied man, as the engine leaps,
Throbbing, swaying along the line;
Those poppy-fingers his head incline
Lower, lower, in slumber's trance;
The shadows fleet, and the gas-gleams dance
Faster, faster in mazy flight,
As the engine flashes across the night.
Mortal muscle and human nerve
Cheap to purchase, and stout to serve.
Strained too fiercely will faint and swerve.
Over-weighted, and underpaid,
This human tool of exploiting Trade,
Though tougher than leather, tenser than steel.
Fails at last, for his senses reel,
His nerves collapse, and, with sleep-sealed eyes,
Prone and helpless a log he lies!
A hundred hearts beat placidly on,
Unwitting they that their warder's gone;
A hundred lips are babbling blithe,
Some seconds hence they in pain may writhe.
For the pace is hot, and the points are near,
And Sleep hath deadened the driver's ear;
And signals flash through the night in vain.
Death is in charge of the clattering train!
The clattering train Death and His Brothers Sleep by Edwin James Milliken poem
Illustration from Punch magazine, published in October 1890, which accompanied the poem Death and His Brother Sleep by Edwin James Milliken

All My Friends are Dead

Jul 31, 2014

"All my friends are dead" said the dinoraur.
"All my friends are dead" said the dodo bird.
"Most of my friends are dead, What? Oh, now all of my friends are dead" said the old man.
"All my friends expired on Tuesday" said the milk
"Please stop buying my friends if you are just going to slowly kill them" said the plant.
"This job makes me feel so alive" said the Grimm Reaper.

Paladog Game Review

Dec 14, 2012

Who's a good dog? You are… well, most of the time.


When you put a bunch of cute, fluffy, little woodland creatures against a ravenous horde of the undead, it's safe to say that we all know who will win that fight. Well, most of the time. With Paladog!, the latest defense game for the iPhone, it turns out that the fuzzy wuzzies have some pretty substantial teeth and they're not afraid to take a bite out of the Soulless Legions of Evil.

The game takes place on a future Earth, one where humanity has been wiped out by angry gods. As a result, fuzzy animals have evolved into the dominant species on the planet and have lived in peace for quite some time. However, the forces of darkness finally decide to rise up and wipe everybody out. A hero arises in the form of Paladog, a heroic Scottish Terrier that leads his animal brethren in the war against all that's evil.

The basic idea with the game is that it's a mix of real-time strategy and defense games. The main "Wipe Out" play mode requires players wait for resources (food, in this case) to accumulate so they can build units to attack the enemy fortress on the map. For players, there's no fortress to defend, but they'll automatically lose a level is Paladog is killed. Because the hero can move around a map, do special attacks, and bestow special abilities to troops within his aura field, players will want to keep him involved in every battle, but they also need to keep him safe from enemy attacks.

There are three other mission types that pop up during the campaign: "Escort", "Destiny", and "Battlefield." Escort is exactly what it sounds like: a unit has to be protected by player units while it inches across the map. Destiny, meanwhile, has a conveyor belt that feeds players with a supply of spells and units that are put into play, the general goal being to survive until the level's timer runs out.

Battlefield levels, meanwhile, are the most RTS-like of the bunch. Paladog sits in a corner of the map as a commanding officer and players place advancing units in one of five different rows to combat the advancing enemies. Rows are captured when a unit manages to make it all the way across the screen, and a level is won when a majority of the rows are captured.

Progress in the game is slow going. Unlocking new units costs an increasingly large amount of gold and further upgrades carry an ever-growing price tag. While this is normal going with such games, the cost for new units is pretty hefty. Meanwhile, enemy armies have an ever-growing variety of character types to throw at player forces. As a result it quickly becomes necessary to replay earlier levels multiple times just to build up enough gold to keep on unlocking units in order to beat new ones. That's really a bit frustrating when there are over 100 levels to play through.

Visually, the game is pretty adorable. The character designs are clever and cute (one of my favorites was a walking TV amidst the forces of evil), and individual units are animated really nicely. The levels, too, look great. There are a total of five different territories in the game (with 24 levels per territory), and each has a different theme that's reflected in the levels. The soundtrack is also appropriately epic, but there's no option to play music from the iPhone's library in the game.

Paladog! is cute and charming, but it quickly wears out its welcome because if forces you to replay levels way too many times if you want to keep advancing. There's a lot to do in the game, but the fact that players have to repeat their battles if they want to succeed wears down on its lasting appeal, especially when there's so much content to play through.

People die when I buy

Dec 5, 2012



After I bought a Michael Jackson album.
Michael Jackson died.

After buying a slipknot album.
Paul Gray died.

Bought an iphone...
Steve Jobs died.

Sudden realisation...
Tomorrow! I shall buy a Justin Beeber album.

Everyone You've Even know is Dead

Nov 27, 2012

What happens when?
Good.

Dog Saves Young Boy

Oct 2, 2012

Guardian Dog saves young boy, best friend, from Death the Grim Reaper and a title-wave at the beach.

Murder in The Hundred Acre Wood

Sep 23, 2012

We've all had just about enough of your EMO Bullshit!
Winnie the Pooh decapitates his long time friend Eeyore.


As retribution for the murder of Eeyore, the citizens of The Hundred Acre Wood publicly execute Pooh and ditch the body in a pond.

Owls and Seagulls Unfortunately Die

Jun 29, 2012

I find the nature of the end of birds lives interesting, in particular those of the Owl and Seagull.

For starters when an Owl knows it is going to die, it will not dig a grave or make emends. An owl will perch itself upon a branch and fall to the ground when it dies. This is sad to me. Among the Kikuyu of Kenya it was believed that owls were harbingers of death. If one saw an owl or heard its hoot, someone was going to die.

Also seagulls have a unique way of dying. To my understanding what they do is fly out toward the middle of the ocean, as far as they can go and when it’s time to die, fall to the water and it's done. If this is true I do not know because we cannot ask them. Maybe they simply fly away from land where they live in search for food or following fishing boats for easy food but cannot make it back to land to rest. It could be their nature to fly out to the ocean to die, as a way of not spreading desease to it's fellow birds once decomposition begins or maybe it is done to prevent predators from eating their bodies once they have died.