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Super Mario Defence: Guide

Jul 11, 2012


Tower

Description

Cost

Tower

Description

Cost

Spring Board
Bounces enemies upwards, harming them when they fall to the ground. 30
Bomb-Omb Cloud
Drops bomb-ombs on enemies below, which explode or walk around. 40
Thwomp
Waits for enemies, then crushes them. 60
Koopa Shell
Sends a koopa shell hurtiling towards enemies. 70
Ninji
Walks into en enemy and slows them down. 65
Hammer Bros
Randomly throws hammers off its platform when an enemy is in range. 100
Bullet Bill
Fires a deadly accurate bullet bill at the enemy. 150
Mecha Koopa
A mechanized koopa shell, which doesn't need an enemy in range to fire. 180
Mega Mole
Walks blindly across screen, damaging enemies as he walks by. 250
Wiggler
Runs towards enemies, and bounces off them as well as doing damage. 170
Boo
Seeks an enemy, and sticks to them whilst damaging them. 140
Stone
Swings around, hurting enemies then the stone hits. 300
Volcano Lotus
Spits 3 fireballs when an enemy is in range, which act as mines. 500

Strategy: An sure fire strategy to win is build lots of Mecha Koopa towers as soon as the game starts, and upgrade the damage & reload time consistently.

For the more challenging levels I highly recommend investing in a few Ninji at the very start of the map, buy enough and spread them out that they can keep the enemies slow long enough to kill'em before they can get anywhere. And also build defense towers around the left of the map, where the enemies attack from, Stone is probably the best because with the slowed enemies, Stone can deal lots of group damage.

Also Boo is cool, because they just grab on and start eating the health away.


Also visit the Super Mario Defense prerequisite page.

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